PIAZZA
VIRTUALE
Amongst
all the experiences we have been leading since fifteen years,
PIAZZA VIRTUALE is
one experience that makes evidently visible the concept of network.
Today artistic practice is no longer being the privilege of an
individual being, kind of divine creator who would project the idea of
creation onto the world: an idea plasticly fulfilled with which we
could quench our thirst of knowledge to satiety.
The time of the
"machine-bachelor" is ending. It
is ending with the primacy of mechanic industry over human activities.
Today comes the reign of information. From the state of advertising
object submitted to the glorious, critical speech of industry,
information has become an abstract entity that controls and regulates
the content of reality and of its artificial corollary, language.
The interpretation of the world can no longer be submitted to the
single plastic object, criticism of an apology of consumerism.
Post-modernism has speculated on Pop Art and we find ourselves with a
disposable wrapping, unsuitable for recycling.
So after having had the religious world glorified, and then the more
mundane world of phenomena, artists are confrontated with the media
practice as vehicles of conscience. Mac Luhan expressed it in a simple
way:
"message is media"
The immediate accessibility of a distant point in space and time,
thanks to the media, forces conscience to mental gymnastics, different
from the aristotelitian representation.
Articulation does not deal anymore with the power of representation and
the sacralisation of the finite object but with the power of presence
and the process of perception.
Today art makes light of declining the process of presence on every
kind of perception and no more of elaborating forms on every kind of
representation. The egotic notion of the solitary man, attempting to
control the world (the Winner), gives way to the tangential notion of
the interfaced man, blasé player of a virtual world (the
Joker). We went from the existentialistic anguish of the being into the
conjuring stage fright of participation. Unless it make the theorical
rules that drive us be revised.
Could it be possible that the
concept of network,
extended to the field of art as a practice and as an ethic, becomes the
new stakes of creative intention? Could the concept of network give
rise to a general language suitable for transcribing the percieved
emotional experience into the practice of the process of communication,
through the use of media?
THE CATHODIC
AGORA, generical notion used by the UNIVERSCITY
TV network, is the example of an artistic work that is not
situated anymore in the field of representation but in the field of the
bared process.
The technique of ALL
OVER
ALL OVER. Here, the instruments of
composition have nothing to do with the usual artist's array. The set
up configuration calls on the technologies of communication: telephone,
fax, modem, touchtone, computer, visiophone, ISDN lines, satellites.
Arranged and interconnected to one another, these tools give the
possibility to create a virtual space peculiar to the network: an
interactive television.
As soon as he is present in that virtual space, each participant has
the opportunity to cover, thanks to these instruments, a part of the
composition, in terms of sound, pictures and data. He can embrace in
any instant the pre-existing states and intervene in the communication
flow.
PIAZZA
VIRTUALE offers a framework that would make visible, in
real time, the very process of language:
"the
presence of the other to the self and the reciprocity of that state,
the conscience of the self given to the other". The
intervenors calling out to one another through that space build up
layer by layer the elements of a fluctuating work, always in becoming.
At the same time creator and vehicle, each of them uses of his
virtuosity to compose the work according to the technique of ALL OVER.
An epidemia of signs is propagating in the core of virtual space and is
developing a chaotic alphabet primer from which emerges here and there
the sense of a self-discovering speech, of a peculiar work which makes
itself see. It is peculiar because pre-existing before any intelligible
manipulation, before any interpretative treatment. At the intersection
of imagination and experience, all over the media, it signifies its own
existence in the instant when the system is operating, that is as soon
as the network uses it. The
electronic architecture of
THE
CATHODIC AGORA embraces the space and the mental time of
our attention to the world. Its prospect interacts with our senses and
is created as it is expressed and practised.
On this place, no vanishing point , no distance, no time-lag. Each
present person, is he in Vancouver or in Riga, makes up the active
principle of the work. He is the work himself, as he is invested with
the power of presence lengthened to the process of perception. ALL OVER.
The Emotional Logic of the face-dancers
We
often forget about the fact that, whatever is
the intelligence we have of the world, we are beings little prone to
analysing the patterns which urges us to put in order, to put forward a
chronology, to establish a sense in our relationship to reality.
For what reason does THE
CATHODIC AGORA drive us out of the phenomenological world
and make us penetrate into the virtual world of process? Some could
think it only deals with vague, wild techno-utopistic imaginings that
have been realized by hackers longing for some adventure. There is,
indeed, no reference and even less no historical chronology of such a
configuration in memory. Nevertheless, in that prospective of
cyberspace arises from our being an active principle that gives us the
possibility of reasoning our presence through the process, of knowing
the state of our action and of our finding as it lets itself be seen in
the media with a reflection effect, a mirror effect that adjusts our
conscience to the immediate expression of our perception.
This active principle gives the account of the stages we cover in the
media, no more in terms of time and duration linked with a casuality,
as one finds them in the cinema continuum of
picture-time, but in terms of use and practice linked with an
emotion immediately transcribed into the media. This virtual world no
longer tries to represent reality. It is a world in itself. That world,
artificial indeed, for technology creates it, has its
own rules, its own laws, still to be explored. We recognize a guiding
principle in that virtuality, because it reachs the cross-roads of
imagination and experience. That principle has the possibility of full
existence in that new continuum. We call that principle EMOTIONAL LOGIC.
Imagination and dream made us envisage such a virtual space. Experience
gave us the opportunity of arranging it. Emotional logic makes it
active. The public place where people call out one another, tell their
stories, regulate their exchanges, answered to a structurizing
necessity of thinking. It set the common place of our existences up
and, in the profusion of noises, colours, motions, composed a
choregraphy in which each individualized and undifferencialized himself
in turn, in the diverse representations of the social body.
PIAZZA
VIRTUALE answers to one necessity of the digital world of
information. The epidemia of signs that is spreading within its core is
the symptom of the need of participation for isolated individuals in
front of their cathodic screens.
The media's hegemony having dissolved the social body in favour of a
systematic manipulation of information, individuals do not have the
ability of acting physically in the space and time of exchange on their
own anymore. They became passive consumers, they are no more than the
statistical convergences points of a system of information that
regulates the economic field.
Their virtual avatars are the "face dancers", who act as substitutes in
playing the simulacrum of a social body that has become a political
deceit. The emotional logic of the face-dancers thus gives human
conscience, always ignorant of the patterns that urge it to arrange the
sense of its relation with reality, the opportunity of finding a new
ground of investigation for thinking. Emotional logic forces the
network participants to act in the virtual world of media.
That
world of simulacrum will only reveal its
essence at the roundabout of its evolution, in its permanent
interactive use. We will see the appearance, step by step, of a
mediatic body that will compose, accepting the implications of a
mutation from analogical languages to the digital ones, a choregraphy
even richer in emotion, even richer in desires, bound for thumbing its
nose at our mortal limitation and for tempting to flee the vicious
circle of frustration and lack of understanding, linked with the being's
eternal unsatisfaction.
In
order to have done with the sentence of God
"in
order to have done with the sentence of
God". That being's unsatifaction is a maker of truth. As
wording these philosophical presuppositions on the tangible experience
of
PIAZZA VIRTUALE,
we want to have done with god's sentence, which defines the good and
the bad, the creator and the creature, the master and the slave, the
dominating and the dominated, the model and the copy, illusion and
reality, truth and falsehood.
That sentence is
linked with our immoderate taste
for Form when we content ourselves with calling upon historical time
and its references. We keep on taking as a standard the past in its
representations. The consequences of that sentence can be seen
everywhere. Today we see the collapse of its values and dogmas. All
that bears witness to a run out vital surge, to a spiritual cowardice.
We don't take into account multiplicity, duplicity and the ubiquity of
the desire of thinking to transcend our knowledge of the world.
The power of enactment, invented by the face dancers, is not carried
out anymore into Form, but into transformation.
In the space of PIAZZA
VIRTUALE there is no truth nor ultimate look. There is a
process that belongs to the past present of perception, which
perception keeps on transforming in a becoming in constant evolution.
Because the truth of such a virtual continuum is not bound to be
reached, found, nor reproduced; it kept on being created during the
artistic process.
The existence of such a continuum gives thinking thinking. It expresses
the unthinkable of thinking. It creates clairvoyance in this world, an
enlightening clairvoyance from a new point of view, of ethics,
aesthetics, religion. In this sense, PIAZZA VIRTUALE is
to be considered as a revelation, a tele-vision of thinking.
"I
am the thief, I am the thou, I am the three, I am the thing" sing the
face dancers.
The Ubik
project carries on that notion of multiplicity, duplicity and ubiquity
of the desire of thinking to transcend our conscience of the world
which has been pragmatically experienced in the Piazza virtuale
project. The aim of the project is to test the validity
of its concept. As happiness does not imply comfort but the
consideration of its value, the art of such an ethic is to accept in
any circumstances the art of its value, in essence economic, par
excellence, as inventing in applying is to demultiply its symptom: but
be careful: not to demultiply without any necessity. In matter of
wisdom, decrees or hypotheses stand for consumption
"Whoever imagines any dispositions
aiming to change an existing situation into a preferred situation, is a
designer".
The composition
of the teams who
worked in this project is organized within the frame of artists who
have been conceiving their practise for twenty years as the setting up
of new aesthetical patterns. At the present stage of experience the
operational centres of UNIVERSCITY
TV are now organized into MediaBases through
the world (Lyon, Paris, Caen, Poitiers, Marseille, Nancy, Hamburg,
Hanover, Berlin, Riga, Moscow, Ljubljana, Milano, Barcelona, Vancouver,
Quebec, New York, Nagoya and Tokyo).
1992/
Christian Vanderborght